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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • My issue is more with the math of it. Since it requires holding your frames until you’ve got one in reserve (can’t generate an in-between until you know what’s next), it fundamentally makes the game less responsive.

    That said, if you understand that, and like the visual smoothness of motion with more frames, then it’s super cool tech. Not every game has to be treated like it’s competitive Counter Strike, and I think it’s really cool if you like it, but it frustrates me how poorly marketed and understood the actual technology and its compromises are.


  • Eh, FSR3 upscaling and FSR3 frame generation are different things. I’m personally a fan of upscaling, it’s great for a sharper picture on my large 4k TV without spending a fortune on a massive GPU (I use a living room gaming PC), but not at all a fan of frame generation, as it introduces more input lag for the illusion of more frames. Not a tradeoff I’m ever willing to make, especially when VRR already does an incredible job of creating the illusion (and a degree of reality) of good performance when my framerate drops.


  • Agreed, the way they can preserve the position of any object, anywhere, with thousands of objects and an obscenely large world, is exceedingly impressive.

    What I don’t get is why the hell any of that is a priority. It’s a neat party trick, but surely 99.9% of the gameplay value of arranging items for fun could be achieved on the player ship alone.

    Like… it’s neat that I can pick up, interact with, and sell every single pen and fork on every table. But is it useful, with a carry weight system deincentivizing that? Fussing with my inventory to find what random crap I accidentally picked up that’s taking up my weight? Is that remarkably better than having a few key obvious and useful pickups? Is it worth giving up 60FPS on console, and having dedicated loading screens for nearly every door and ladder around?

    Again, it’s cool that they have this massive procedurally generated world, that a player could spend thousands of hours in. But when that area is boring, does it really beat a handcrafted interesting world and narrative? What good is thousands of hours of content when players are bored and gone before 10 hours?

    So like… from a tech perspective, I respect what Starfield is, and it’s very impressive, but as a game it feels like a waste of a lot of very talented work, suffering from a lack of good direction at the top.



  • Eh, you’re applying generalizations universally. These last couple weeks, I literally bought Zelda Echoes of Wisdom day one, even bought NSO vouchers so I can buy the next big game that comes out. Day one, I dumped the game from my own modded switch, and started playing it on Ryujinx rather than on my Switch.

    I modded the game to change the resolution to always 1080p native, remove the double buffered vsync issue to smooth out the framerate and let VRR work, boosted LODs for better distant assets, and swapped the UI for Xbox controls. Ryujinx also let me play at 2x internal resolution, so I could run the game at native 4k.

    My game looks sharper, runs smoother, and is a lot of fun to tinker with. I’ve had a blast checking gamebanana every day for new mods, or for Ryujinx patches. I love it, and I’m preferring that experience to Switch. I’m also getting fun stuff like discord rich presence, and being able to record with my GPU driver, stream my gameplay to discord, play with a controller I prefer to a Pro Controller, everything.

    I’m also looking forward to tinkering with mods for unlimited echoes once I beat the game. I’m more than happy to pay for the game, but this is much more fun for me, and trades blows with the real hardware experience well enough that I’d much rather play here than on Switch.


  • Yeah… even worse, it appears the admin didn’t even announce it, this is just one of the developers clarifying what the admin probably did.

    As someone who uses Ryujinx, I literally spent the afternoon curious about an error I was getting while updating about the build server being down “probably because it’s building a new version, check back in a few minutes”, only to find a Twitter screenshot of this linked in slack that evening.


  • Eh, this is a thing, large companies often have internal rules and maximums about how much they can pay any given job title. For example, on our team, everyone we hire is given the role “senior full stack developer”, not because they’re particularly senior, in some cases we’re literally hiring out of college, but because it allows us to pay them better with internal company politics.


  • I don’t necessarily disagree that we may figure out AGI, and even that LLM research may help us get there, but frankly, I don’t think an LLM will actually be any part of an AGI system.

    Because fundamentally it doesn’t understand the words it’s writing. The more I play with and learn about it, the more it feels like a glorified autocomplete/autocorrect. I suspect issues like hallucination and “Waluigis” or “jailbreaks” are fundamental issues for a language model trying to complete a story, compared to an actual intelligence with a purpose.




  • I also feel like a lot of the value of chronological is lost if I think it’s algorithmic recommendations. If I don’t know I’m browsing the latest? I’ll likely just think the algorithm is serving up some garbage. Especially somewhere like Facebook, where people haven’t really been curating their feed for years, just… following whoever to be polite and letting the algorithm take care of it.