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Cake day: August 14th, 2023

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  • Quick reviews of a couple:

    • Grow Spaceship VIP Played this one for probably an hour. The ads aren’t necessary for gameplay but all the upgrades cost various gems/rubies/gold/etc and every mission you complete has the option to watch an ad to double the reward. Also, there are a bunch of typos throughout the game I saw so far. The gameplay is also kind of lame, it’s kind of a bullet-hell but the only bullets are yours. Some few of the baddies that appear need to be destroyed before they move off-screen or move below you and hit the thing you defend but nearly all of the baddies are just moving around on the screen for a minute before drifting away with no consequence other than you didn’t get a few coins for killing them.

    • Sky Wings VIP: Pixel Fighters Played only long enough to confirm it was the same game economy. Play missions and watch ads to double the currency you get to spend on upgrades. The gameplay was a bit more involved, needing to move around the screen to pick up the coins and also to avoid return fire. But meh

    • Rogue Hearts Kind of neat. Looks like a dungeon crawl + city development game basically. The city sends you on missions and you wander through the dungeon (which might be procedurally generated) in a pretty well transitioned blend of real-time exploring and turn based fighting. I think this game would be fun but I don’t know if I’ll come back to it and give it a chance. Oh, point in it’s favor: no ads or micro transactions that I saw in the few minutes I played EDIT: looks like there are rubies which are bought with real currency, ah well




  • Survivor of a TBI checking in.

    I thought about this a bit actually in my earlyish recovery, though I never did confirm my thoughts with any doctors who might know more about the mechanics I was interpreting me perceptions of.

    In summary, I don’t think it would help (for those with injuries exactly identical to mine*). The problem as I constructed it in my mind, was;

    1. A problem with my ability to interpret balance from my senses.
    • I could still sense all the things I could pre-injury, but the signals would travel down the wires of my body with different kinds of “noise” than my brain had learned to adapt to for the first 20+ years of my life.
    1. A problem with my ability to control the fine-motor aspects of all my balance-affecting body parts.
    • The relative position and momentum of every moving and not-moving part of your body contribute to your overall “state” of balance. Now my control to each part of my body had (similar to the sensing syste’s “wires”) different levels of noise to adapt for than it has taught itself to deal with so far.

    I think a system like the Exoskeleton referred to here would probably fix or at least greatly reduce the second problem, but the first problem would require, at the very least, a “processor” that could replace the thing that determines my balance from all my various senses (my brain, at least one part of it).