I don’t know about “better”. It looks different.
But then again, I think the original looks fine and that there’s no need for a remake. It’s just a way to milk suckers for more cash.
“Look at the shiny! Don’t you want the shiny?”
That would be wasteful. I mean, it’s a country where the state has organ farms (and worse).
Why just kill someone, when you can harvest and/or sell them?
A quick look at TPB’s top 100 games tells me that was a lie.
I don’t know.
But once ya’ll figure out where you stand, just know that Saber Int. has their fingers in quite a few upcoming titles.
Welp, as a tie-over I can recommend plowing through some of the stuff on Gamejolt.
There’s a few pretty good indie spookies for free. They aren’t too long, but have some pretty good concepts if nothing else.
But yeah, one tends to get a bit numb on horror after a while. It helps to take a break every now and then.
But what type of spooky are you looking for?
Soma is definitely up there. It’s slowburn and not jumpscares. But when that shit hit, it hit hard.
Add into it that a game can offer much of the same as a movie and given that it’s an interactive experience, you’re not just cheering on the hero, you are the hero.
And the social experience was risky before, but with smartphones being so prevalent, it has skewed the chances heavily towards a negative experience.
As if that has changed anything about Activision.
The list is longer. But it’s among the reasons.
This guy has some really good recipes.
He can be a bit fuzzy on the amounts of the ingredients, but so far everything I’ve made is really good.
I can highly recommend the Caribbean-Style Mango-Habanero Hot Sauce.
My chilies are ripening and I’m looking forward to trying out some new hotsauce recipes. Sadly, due to an aphid infestation killing all the new flowers, it’ll be the only harvest this year.
But with a bit of luck, the plants will survive the winter and bare fruit again next year.
Don’t feel bad for them. Firewalk Studios may only have Concord to it’s name, but the Devs are all from Bungie and Activision. That should already ring some alarm bells.
They knew exactly what they were doing. They are the ones that sold the idea of Concord to Sony. For once I doubt Sony had to push for any of the bad decisions.
They didn’t waste $100 mill+ and 8 years development time on a random passion project. This was designed for a single reason, to make money in ridiculous amounts. To squeeze every penny out of kids and their parents.
I can’t feel bad for anyone that worked on something like that when it fails.
Only to be played for business purposes!
As with all precious gems, stones and metals. It’s only worth something if someone wants to buy it.
This lady saw it’s practical worth, as a doorstop. I have to admit, I’m with her on this one.
I think they did. As people keep saying the gameplay was fun. It’s everything else that doesn’t work.
No no, I just see “Underrated” used a lot about things that really aren’t underrated. It’s become a bit of a pet peeve for me. (Like when someone calls REM an underrated band. Like, they are world renowned. They’re just old and broken up.)
And I’m also pointing out a likely reason for them not being talked about as much as other titles in the same genre. Aside from going through the game with different roles, the first game just doesn’t have a lot of replay value. Not a lot of ‘Choice & Consequence’ or things to discover. There’s your Char and what God you choose to side with in the end. That’s kinda it.
Good games, but not exactly riveting.
So they aren’t underrated. Just low replayability value.
And if Avowed is part of the series, I’d say the IP’s doing fine. Three installments is pretty good.
It was always this dangerous.
You just hear about it at an increased rate and with more fluff thanks to click hungry internet media.