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Cake day: August 16th, 2023

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  • Fades@lemmy.worldtoPC Gaming@lemmy.ca*Permanently Deleted*
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    12 days ago

    Yes of course there is more slop, but there are also SO FUCKING MANY indie and early access projects these days that are accomplishing a lot of what used to be out of reach for small indie devs.

    Just because you don’t see it doesn’t mean it doesn’t exist. We are in a indie golden age and here you are calling it all slop lol











  • None of those things are dead in any way, maybe nfts at best but btc has been back towards all time highs a few times just this year. Some scam, right?

    Same with AI, so powerful but everyone just says AI art bad and that’s that as is that’s all AI can do, make art and steal low skill jobs away 🙄

    What a lame unoriginal post, yeah AI hype is dying down and interest is normalizing, must be dYiNg!!! Give me a break.







  • Fades@lemmy.worldtoProgramming@programming.devJulia Evans' Git cheat sheet
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    1 month ago

    GUI users = low skill ✅

    Majority GUI a weak subset and of little use ✅

    Elitism ✅

    Of course, this is all couched in “use what you like”, and top it off with a general sentiment of how this post is all but useless.

    If someone has to ask you for your git fu help the problem isn’t GUI use it’s the incompetence and/or inability to solve it yourself. Implying a strong correlation of the two is where I take issue.

    My personal experience? A built in GUI saves you so much time like the one in JetBrains IntelliJ, if I need something more use case oriented that is more than the core fn (intelliJ’s does not simply include fetch/push/pull, but much more including everything in the graphic) then I click terminal tab and do what I need. Similarly the git tree provides an immediate view and context of the branches, changes, tags etc.

    It’s almost like filtering people into GUI and CLI boxes doesn’t really work.


  • Interesting video but it seemed a bit one-sided. There is so much generality that it seems like he’s trying to paint most games that include any sort of soldiers and warfare as recruitment paths completely hand waving huge swaths of games and communities that focus on milsim for its complex tactics and strategies.

    I realize that’s what you’re pointing out in your comment here, that it’s not all under one umbrella but I watched that entire vid waiting for him to add actual context instead of correlating any attempt at realistic simulation as an attempt to build a vehicle that paints real life war as if it were a video game. He specifically says this in the video, about how modern day games try to paint real war as if it were just like a video game when in reality the chasing of simulating reality as accurately as possible to increase the complexity and difficulty to create harder challenges is essentially the exact opposite. Maintaining a gun and ammo is one thing, but what about managing hunger, hydration, bleeding, etc.

    There is a bias in his position, you can see it when he mentions how playing a game that puts you in a gunship made him sick. This theme persists throughout the examples given for modern games with war/fighting. The framing here somewhat places these games in a sort of taboo, and thus those that play them.

    I too have bias of course, but we aren’t being trained as monsters either. My friend and I play a lot of milsim games because to us it feels like the ultimate challenge, but neither of us have any interest in joining a military or even hurting anybody. Warfare is a part of life on earth, it’s not all a mil psyop.

    Lastly, propaganda is everywhere and it always has been, this idea of promoting the image of The Soldier and a Just Fight is as old as time itself, I don’t know why in that video the framing is such that the modern era is so far divorced and more insidious feels out of sync with history