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Cake day: June 9th, 2023

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  • I’ve been grinding away at Yakuza: Like A Dragon. Spent the last few days running up against the brick wall of the Chapter Twelve Two-against-four boss fight that still manages to make you feel outnumbered. I was suspicious of just how the insistent the game was about checking out the battle arena, but it kind of feels mandatory if you want to get through that fight. Also managed to get spoiled for that Chapter 14 boss fight while looking up strategies, so I’ve got that to look forward to.








  • Finally got around to Yakuza: Like a Dragon, so I’ve been making my way through that. Enjoying the turn-based RPG game-play a lot more than I was expecting. Focused on the main story right now, but the side-content I’ve dabbled in has been pretty fun. Feels like one of those games I’m going to be chipping away at for a while.

    I’ve also been playing Dread Delusion and absolutely loving it. I don’t tend to pick up Early Access games, but hearing it described as a “Morrowind-like” RPG caught my interest and it is the perfect way to describe the game. It really captures that feeling of playing Morrowind for the first time, of being a nobody in a strange land. The game doesn’t even give you a map when you start out. You have to get by on directions and landmarks until you complete the side quest that gives you a map. And even then you have to fill it out as you explore the world. More than that, it’s that sense that you never really know what you’re going to encounter around the next corner. You can wander into a town looking for your contact to continue the main quest only to end up accepting a quest from the atheistic Inquisition to help them hunt down a rogue god and their followers.

    Like I said it’s still Early Access so it is a little rough around the edges. There’s more than a handful of bugs and the combat is…fine, but not much else. Then again there’s such a focus on sneaking, talking, and magicing your way around problems that that might be intentional. Still, what I’ve played so far has got me excited for when the finished product releases.







  • Not terribly surprised they are shutting down, but I am a little shocked that it is happening less than a week after the game released. I kind of expected them to at least attempt the old “we’re sorry you are disappointed and are working to fix the game” routine before bolting. Then again judging from all the articles and videos it doesn’t really look like there was any way to fix it or even really bring it close to the game they promised they were going to release.


  • On the one hand I’m not opposed to mod creators getting paid for their work. There are a lot of great Skyrim mods, released and upcoming, that I wouldn’t mind paying for. Total conversions like Enderal, giant content expansions like Beyond Skyrim, and especially a lot of the great companion mods. The pay what you want option seems like a good way to let people support mod creators while not creating a paywall. On the other hand I just don’t trust Bethesda to deal with all of the issues this is going to create and it’s hard to see how it doesn’t end up negatively impacting the wider modding community.




  • Kind of in between games at the moment. Been digging through my backlog, looking for something to play, but nothing has really clicked yet. In the meantime I’ve been doing this little gaming advent calendar thing with Mission in Snowdriftland. It’s a platformer that used to be a flash game that was used to promote Nintendo products back in the 2000s. It’s set up like an advent calendar, with 24 levels. You could probably beat it in a few hours, but I’ve been enjoying taking it one level a day,