Your link isn’t working for me but I see now that you already linked this community. Totally my bad, I apologise!
Your link isn’t working for me but I see now that you already linked this community. Totally my bad, I apologise!
It’s a super useful place for finding new communities to subscribe to! I also heartily recommend !communities@ponder.cat
Yeah but it’s not really the same thing years later when most people are long finished with the game. Was the same with playing BG3 around release last year, participating in conversations with friends and strangers alike about discoveries in the game as it’s happening and everyone is talking about it and playing it at the same time. I’m sure similar things happened this year with Black Myth Wukong and Silent Hill 2 Remake to some extent, though I didn’t play those.
It’s not about spoilers so much as participating in the buzz and culture and community that only really occurs around release.
Still feels a bit pricey but I’m happy to hear about another season. Some day I might get one just to play the Lucas Pope game.
They threw out the original writer and composer, and seem to have changed most characters and the whole script. It also apparently plays more like Dishonored now.
While I admire the ideas behind patient gamers and think it probably works out really well for some people, I personally also enjoy participating in the zeitgeist from time to time. Playing Elden Ring on launch was fantastic - you really felt like you were exploring the world alongside everyone else as you’re finding Ashes and weapons that don’t even have wiki entries yet.
I’m sure they are and I’m sure they’re doing their best, but such a huge part of why the original has become a cult classic was Brian Mitsoda’s script. They had him on board and threw him out. I really wish I knew what was going on behind the scenes. Did he piss someone off? Was the functional parts of the game not… functioning? Or was the script really that bad? They seem to be keeping basically none of it, but the characters in the Chinese Room trailers have none of the charm of Hardsuit Labs trailers…
I think we’ll get a mediocre Dishonored-like with a Vampire theme that is Bloodlines only in name, and fans will forever wonder about and mythologize that Hardsuit Labs version with Mitsoda and Rik Schaffer (which may well have sucked in reality).
I have literally zero hopes. But then again all the things I wanted from the sequel are the things Paradox threw out when they handed the game over to The Chinese Room. And looking at the character changes in this trailer compared to the Hardsuit Labs trailers I can’t say I’m hopeful things have changed for the better.
Finished Metro: Last Light last week. Have to say I didn’t really like it. Spoiler warnings below. The good bits were good, to be sure: the populated stations of Bolshoi and Venice were phenomenal and there were parts that harked back to the highlights of the first game - the early parts with Pavel for instance and some nice levels in the tunnels. Playing on Survival Hardcore there were passages that were phenomenally immersive and enjoyable, and I do love the world building around the communities in the metro.
The story just didn’t land with me. The political war left me completely uninterested and the love story with Anna was so half-baked I almost wanted to stop playing right there when the sex scene happened. I also didn’t really like the overly supernatural stuff like the River of Fate. It was also kind of hard for me to follow the logic of the narrative at times as it felt like Artyom was just kind of drifting around and happened to end up where he needed to be regardless. He also should have died like a dozen times, but I guess he’s a superhero.
The moral system left me frustrated more than anything now that I knew about its existence (I played 2033 completely blind). Finally, the boss fights felt terrible and really out of place in a game that should be about tension, loneliness and stealth. Artyom was too much of an action hero here for my taste. There wasn’t really anything like the great Library level in 2033. When he picked up a gatling gun at the end like a russian Rambo and fought off a horde of enemies I was rolling my eyes.
Still, I’m glad to have gotten through it finally - this was my second attempt - and I am interested to see what they did in Exodus as I’ve heard nothing but good things.
For now I’m taking a breather and tackling Bioshock 2, another backlog game to get through before being able to play Infinite, which is the game I’m really looking forward too.
Ray tracing seems more like a technology that is being pushed to sell hardware, rather than actually improving graphics efficiently.
If efficiently is the key word then I agree with you. Ray Tracing is definitely still extremely expensive as far as performance goes. But I do think we’ve also seen it actually add marked improvements to the graphical impact of games.
Definitely. Diminishing returns applies to everything to such an extent I almost consider it a law of nature, and we’re definitely hitting that zone with both polygons and pixel density in my opinion.
I don’t believe this to be the case at all. I thought the jump scares were almost perfectly timed and measured in order to build tension, and were a vital part of the excellent tension/release flow of the game.
Yes, this is exactly why it’s so important to not leave things unchallenged! Human brains are so susceptible to absorbing ideas through osmosis by just reading statements while scrolling.
Manifesting this as being Game of the Year. Please deliver GSC, all signs point toward an amazing game.
Yeah it’s funny now that you mention it but I don’t really remember the battle music if XV all that well. But I have stuff like Valse di Fantastica/Sunset Walz/Dewdrops at Dawn and Ardyn’s themes seared into my brain.
What I love about the series is that there are so many varied entries that everyone can find their own favourite, consensus be dammed.
I’ll always consider VI the absolute peak Final Fantasy - beautiful pixel art, Active Time Battles, SNES Mode 7, brilliant score, a fantastic story with a memorable villain and a large and varied ensemble cast of great characters… It has it all for me.
I also have to somewhat ashamedly admit that for whatever reason I actually have some fondness for XV. I’ve posted about it before but I have such a hard time succinctly putting my feelings about it into words, because it is by no means a good game. It’s probably the biggest discrepancy I’ve experienced between the objective quality of a game and how much I enjoyed playing it. Whether it’s the stellar fishing mini game or the random wholesome interactions between the gang and the overall bro trip vibe I don’t know but there is something there. And the score is no Uematsu perhaps but I really enjoyed it and thought they did some wonderful leitmotif work.
Yeah these are all interesting and I’ll follow their development for sure, as I know there were a lot of talented people that worked on DE. But I would be hard pressed to call anything a true “successor studio” without any of Kurvitz, Rostov, Hindpere and Tuulik - and preferably all four of course.
I skip reading the article this one time after being so disappointed by Rockstar for the PS4 release of RDR, and I an punished. Serves me right tbh.
Archive link doesn’t work for me, but I could extract the original link and read it.
Don’t really take much joy from anything Paradox is saying about the direction and developer switch. It plays more like Dishonored? That’s not what made the first game so good brother, why’d you throw out Brian Mitsoda when you had him working on the project and the writing is half of what made people love the original? Why did The Chinese Room toss out Rik Schaffer when the soundtrack of the original was so iconic?
It might turn out to be a decent game but I have such a hard time believing it will be a good Bloodlines game.
Sync. But it’s working now, confusingly.