Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

  • 5 Posts
  • 58 Comments
Joined 11 months ago
cake
Cake day: October 25th, 2023

help-circle




  • Yes but the main reason those consoles were so shaky is specifically because they did not address a much younger audience. The original Wii kind of tried to but if you look at its best sellers, a ton of them were not aimed at adults.

    The same is true of the Wii U where rather than targeting that audience, they tried to pivot to a more adult console with games like the zombie launch title.

    So most of the success of the switch is just that it finally was a family console again. But keep in mind, they have nowhere to pivot to. That’s why the switch 2 is what it is and why it’s so late. They can’t afford a misstep and they also can’t afford to saturate the only market niche they have left.







  • Good points on the saturation thing. My experience in the vr space is that most companies aim right at the middle of all of those goals and fail as a result. The price ends up lower, but not low enough. Software is supported, but not enough. Software is targeted but then turns out underfunded.

    In my opinion, Sony should have created a headset targeting $300-$400 and then focused not on just making random good VR games but play off of existing titles.

    The reason that works so well is that many people have a favorite PS5 game, why not offer 3D models viewable in VR? Or the maps? Or a shot minigame mode with small bits of content for a low price? These things are relatively cheap to do but have a huge impact on gamers wanting to get into VR.

    Resident evil is a great example of this. The Horizon game less so. Either way, use those titles all the time to your advantage. Try to get a VR camera mode in more 3rd person games. Promote VR movies and streaming maybe.

    You still have this issue though of pivoting out of a catch-22. No software, no gamers, no money, so no software or hardware. The way to break out of that is by maintaining a library of games and adding to it over time as adopters get on board. This is why them ditching PSVR1 killed the second headset. Build that library to a tipping point like SteamVR and Meta are working on, don’t abandon it.

    Sony could’ve done a lot of things to help this push honestly and they did nothing. It’s like none of these companies even know how to exist in experimental spaces anymore and it shows big time.


  • Well even then, if the content was there, people would buy it even at its ridiculous price. You have to consider there is a massive amount of PlayStation users so if only 1% of their playerbase has enough money for this, that’s still a ton of people compared to current VR numbers.

    So I stand by saying the price is a barrier, but not a problem or dealbreaker. The real issue is just that PSVR1 people are no longer getting support, PSVR2 has few games since they don’t include the previous library. And why buy a PSVR2 if you know they’re going to lock your games into that specific headset? Sony put all that money into hardware and has zero idea how to exist in markets that aren’t already growing, so this was inevitable


  • I mean I think VR has a bright future but it won’t be until Meta can gain some serious traction with their headsets that we get some really good games on other platforms.

    Now Meta would assume this is a win but they’re just going to generate temporary traction for themselves and then people will move elsewhere as Valve and Sony are better at both software and hardware. They’re letting Meta do the expensive part, the R&D, for them. Then all of these players plan to swoop in and steal their business. You’ll watch it happen in 6-10 years.


  • I really wish that people would pile on Sony for not having PSVR1 games be compatible with the second headset. I would consider buying their headset just for PCVR and the entire PSVR1 library plus the PSVR2 stuff. At that point if you also own a PS5 like I do, that opens up a lot of games and rivals what Meta is doing.

    I think PSVR2 is dead in the water unless Sony invests a lot into it. Great PC headset but otherwise no. I really think Meta is doing an okay job with their library, so if you aren’t super worried about Meta having personal data on you, bite the bullet there. Otherwise you’ll be stuck with the stagnant SteamVR offerings which only have a worthwhile longer experience a couple times a year.




  • I honestly thought I was the only one that has those problems. I think the thing that gets me is when you install a program, the installer closes, you don’t know where in gods name it just installed to, so you type the name of the program and windows is like “sorry never heard of it”, so you go to the programs list and it’s right there.

    What you mentioned is particularly frustrating because I too will type full program names and it often switches on the very last letter. It’s even more frustrating that the user can’t manipulate the search by typing a few letters, realizing those letters are shared by two programs, and then typing a few more letters to lead it to your program without moving to the mouse. Instead it acts like you’ve added no info and recommends the same thing.

    Also if you go to uninstall a program by right clicking it in start or search and instead of uninstalling it presents you with a list of programs which you then have to go find the program again in and then hit uninstall again. Been that way for 8 years now.