Alternatively tgey could use the Rimworld model: release DLCs that heavily change how you play the game, allowing you to tailor the game to your wants and needs that way.
Alternatively tgey could use the Rimworld model: release DLCs that heavily change how you play the game, allowing you to tailor the game to your wants and needs that way.
Both are authentic, with the vinegar variant being the Bavarian/Swabian variant. Not sure where the mayo variant came from however.
He was Austrian, BTW.
Generally, they offer a giant infrastruture that no other game selling platform offers:
overall, you get what you pay for.
AFAIK, the only publicly available build is an outdated image based on debian instead of arch and not really worth running due to its state.
And it wasn’t the goal to appease the community, but the shareholders.
They wouldn’t understand why a new product isn’t earning like gangbusters when it’s a sequel to a live service game. They only see a flop that “has to leech off” the profits of its predecessors, making it a liability in the eyes of those people. They mostly care about short term profits, not long term strategies.
You could also do the Overwatch thing and shut down the servers of the previous game so people either have to accept the new game or leave. Solves the problem in the eyes of the executives.
One thing I would say justifies a new game is when you want to resolve a problem that’s ingrained in the existing content, making these changes fight with the majority of the game. A new iteration, a clean slate, can help with that a lot.
This sounds more like more of a holdout shooter in the vein of COD Zombies and KF than more objective-based shooters like L4D (and Payday and Deep Rock Galactic, to name some other games in that category).
I find it annoying when outlets try to compare anything horde shooter based with L4D. It harms the game they are talking about, since these games can’t compete with the more quiet yet tense moments and their fallout L4D offers due to their design.
What I experienced is that Snaps/Flatpaks that contain X11 apps will behave very oddly in a Wayland sessions, at least with NVidia GPUs.
Using distros that still use X11, like Linux Mint, seems to help a lot.
One thing I will commend Snaps/Flatpak for however is bundling dependencies, especially deprecated ones. I spent DAYS trying to install an older version of .NET framework that’s no longer supported to get a game (Vintage Story), but to no avail. With the appropriate Snap/Flatpak it worked first try, well, once I found the distro that doesn’t have the X11 problem that was previously stated.