Yeah I am hoping they overhaul or embrace a new engine because that is what apparently killed mutliplayer for Cyberpunk. I dream of playing as trauma team and extracting patients.
Yeah I am hoping they overhaul or embrace a new engine because that is what apparently killed mutliplayer for Cyberpunk. I dream of playing as trauma team and extracting patients.
I mean it wasn’t a meme. Bethesda games are buggy on release. The PS3 edition of Skyrim was notoriously not fit for release, I honestly do not think that level of bugs would ever have been tolerated nowawdays. It’s also something that Microsoft’s QA team really ought to be credited for because it seems they are the reason this game stands out amongst Bethesda releases in recent years.
That said imma wait till a few days afterwards just in case. And the story getting bad reviews is not unsurprising as Bethesda has not really had a good one since Morrowind, or maybe Point Lookout in F3.
I totally forgot that I got the Spoilers phasmid myself on my first run, that was another stand out to me. It’s such a beautiful and strange moment, in any other game it would feel out of place but for me the phasmid is arguably the greatest part of the game for me. I felt like hope and a miracle that something like that could exist in the crapsack world of Elysium and Revachol. With the fear of the Pale overwhelming everything and a constant state of drudgery and decline of a failed revolution it was nice to see that there are still things worth finding in the world. Harry speaking with it is a great thing as it lets him understand and overcome his self-hatred and shame.
Loved having Kim there.
“I see it, too”
I actually have played Disco Elysium and agree that it’s writing is consistently higher than Cyberpunk’s but I remember doing the devil ending in Cyberpunk and hearing male V express his fear of death, and the desperation to escape it at all costs felt so real to me in a way I’ve never seen. I’ve dealt with terminally ill patients and idk I’ve never seen someone capture the denial and bargaining as well as I felt it myself playing the character.
My favourite moment of writing in Disco Elysium was probably speaking to the boat lady who spits out some very harsh truths and for sure represents best the idea of “absords all critiques into itself” idea.
I must play Planetscape Torment because it’s the other big rpg that I’ve heard lots tell me is the pinnacle of writing in the genre.
Yeah the writing in Cyberpunk 2077 is honestly phenomenal, and the setting is really good. I was honestly shocked by how good the writing and VA in this game actually are. Maybe it’s because it’s more relevant to me, but it’s the first time since FNV I really felt the writing in a game was gripping and interesting to me on a serious level.
It’s gameplay is honestly decent enough as well. Gunplay isn’t bad, and with the large amount of mobility makes the gunplay even more fun. Hacking and stealth are a bit op but fun, my biggest problem is the melee combat feels a bit weightless.
I am for sure looking forward to Phantom Liberty and the perk rework. Maybe my view of cyberpunk is tailored by the fact I never bought into the hype so I was never let down by it. I just watched Edgerunners, loved it. Played the game and was further impressed.
Kbin already is, it was very much a side project by Ernest that was no where near as mature as Lemmy. As it stands it is growing extremely fast, proportionally it is way more active and grows faster than Lemmy itself. Kbin.social iirc is neck and neck with Lemmy World.
Honestly I felt it was pretty on par for an RPG game. Many quests have multiple outcomes, you get follow-up quests depending on how you handle certain things. You have about 3-4 separate endings to the game.
Most games don’t have the kind of choices people actually expect and still get called rpgs. Skyrim for example has only a handful of quests with different outcomes and it’s still considered a great RPG, although I myself have severe criticisms of it.
CDPR did something nearly every RPG or Open world game does. They made the main quest have a time count down that overwhelms/looms of side quests.
Skyrim does it. Why am I helping this dude recover his friend’s bodies from a cave if Alduin the World Eater has returned and I’m the only one that can stop him. Fallout 4, is go find your infant son. BOTW, wtf am I doing fucking about when Gannon is on the rise? RD2, Arthur is imminently dying from TB but yet here I am romping around with no problem at all as long as I ain’t doing the main story.
V dying from the chip is just like that, it’s a flaw that many of these games have. Few games try to fix it, FNV has it so that the main quest factions that drive the story could do with your help/freelancing to put them in the best position. Morrowind makes it so you need to ingratiate yourself among the houses so you can be in a powerful enough political situation to deal with Dagoth Ur. This encourages you to do side quests.
I used to practice my foreign languages by having the dub vs sub be different languages, worked well enough imo.
Yeah it’s still weird getting used to how this fediverse thing works.
I’m not big on the homogenising into unreal 5 but if it works well for them I’m all for it.