Search results: “Here’s how you setup Rawinput in this competitive FPS, and look how it reduces input latency by a single milisecond! After 2-3 pages of AI generated SEO garbage full of misinformation, you might find something else besides of the official MS docs.”
Me: “Okay, this is not working, maybe I should look for some another preexisting SDL alternative, maybe at least one of them isn’t an even bigger dumpster fire than SDL itself.”
Search results: “Duuuude, have you heard of this game making tool, called Gamemaker? It doesn’t need coding, and it’s totally the same thing, because some people mistakingly called SDL a game engine, and now my AI hallucinates it as such. If you’re up to a bigger challenge, then there’s always Godot, or DirectX, which my AI also hallucinates being a game engine!”
Me: “How do I write my own Rawinput handler?”
Search results: “Here’s how you setup Rawinput in this competitive FPS, and look how it reduces input latency by a single milisecond! After 2-3 pages of AI generated SEO garbage full of misinformation, you might find something else besides of the official MS docs.”
Me: “Okay, this is not working, maybe I should look for some another preexisting SDL alternative, maybe at least one of them isn’t an even bigger dumpster fire than SDL itself.”
Search results: “Duuuude, have you heard of this game making tool, called Gamemaker? It doesn’t need coding, and it’s totally the same thing, because some people mistakingly called SDL a game engine, and now my AI hallucinates it as such. If you’re up to a bigger challenge, then there’s always Godot, or DirectX, which my AI also hallucinates being a game engine!”
Wait, Godot isn’t a game engine? I always thought it was one.
It is but DirectX ain’t