Yeah, I use 5.1 for my personal project, and 4.2 at work, and I can see all the DEPRECATED DO NOT USE!!! in comments, that they still kept around for a while
(But what’s funny, is that they didn’t even refactor some of their own code and still call those deprecated functions)
That’s hilarious. I don’t muck around in the engine code myself. Haven’t had a need to do it. Also feel like that would be asking a lot of myself given that I don’t have any help with my projects.
Sometimes I wish I’d go back and just use UE4, but I’m suffering the sunk cost fallacy. And I know eventually UE5 will be where it needs to be.
I actually started using UE5 when my friend got into game dev a couple years ago, , so I told him I’d switch to Unreal and learn it with him. Had no idea it was a beta release when I agreed to that.
Yeah, I use 5.1 for my personal project, and 4.2 at work, and I can see all the DEPRECATED DO NOT USE!!! in comments, that they still kept around for a while
(But what’s funny, is that they didn’t even refactor some of their own code and still call those deprecated functions)
That’s hilarious. I don’t muck around in the engine code myself. Haven’t had a need to do it. Also feel like that would be asking a lot of myself given that I don’t have any help with my projects.
Sometimes I wish I’d go back and just use UE4, but I’m suffering the sunk cost fallacy. And I know eventually UE5 will be where it needs to be.
I actually started using UE5 when my friend got into game dev a couple years ago, , so I told him I’d switch to Unreal and learn it with him. Had no idea it was a beta release when I agreed to that.
Even Fortnite by the engine devs themselves cant remove micro-stuttering, so what hope does anyone else have :P