alessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agoAfter Ubisoft's AAAA games decree, in comes the indie developers' triple-I initiativewww.destructoid.comexternal-linkmessage-square14fedilinkarrow-up186arrow-down12
arrow-up184arrow-down1external-linkAfter Ubisoft's AAAA games decree, in comes the indie developers' triple-I initiativewww.destructoid.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agomessage-square14fedilink
minus-squaremassive_bereavement@kbin.sociallinkfedilinkarrow-up1·edit-28 months agoWhat I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).
What I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).