Proton:
- Pulled in upstream changes from proton 9 bleeding edge
- wine updated to Proton 9 bleeding edge
- dxvk updated to latest git
- vkd3d updated to latest git
Wine:
- All previous proton-ge patches rebased to proton 9 (thanks for the FSR rebase loathingKernel)
- Star Citizen EAC patch removed, no longer needed, instead currently uses protonfix with EOS_USE_ANTICHEATCLIENTNULL=1
- Wine-staging rebased on top of proton 9 bleeding edge wine Protonfixes:
- core count fix added for farcry primal (allows game to run)
- added ulwgl entry for egs version of farcry primal
- core count fix added for farcry 2
- added ulwgl entry for uplay and egs versions of farcry 2
- core count fix added for far cry blood dragon
- added ulwgl entries for uplay and egs versions of far cry blood dragon
- added ulwgl entries for uplay and egs version of farcry 3
- added ulwgl entries for uplay and egs versions of farcry 4
- added ulwgl entry for egs version of uncharted legacy of thieves collection
- added fixes for Trails in the Sky 1-3 and ulwgl entries for the gog versions (thanks keenanweaver)
- added core count fix for New World
- added zoom games platform for ulwlgl
- added fix for duke nukem manhatten project zoom edition
- added fixes and ulwgl entries for the gog version of Soldier of Fortune II (thanks keenanweaver)
- added fix for Street Racing Syndicate (thanks doZennn)
- added fix and ulwgl entry for zoom version of hardwar (thanks keenanweaver)
- added fix for They Are Billions and ulwgl entry for gog version (thanks zocker-160)
- added fix for black screen in Grim Dawn and add ulwgl entry for gog version (thanks Aqa-Ib)
- added fix for Dirt 3 complete edition
- added fix for Postal III (thanks doZennn)
- added fixes for Incoming trilogy (thanks doZennn)
- fixed assetto corsa dotnet not installing (game runs again)
- added fix and ulwgl entry for GOG version of Silent Hill 4 (thanks keenanweaver)
- added fix and ulwgl entry for GOG version of Wheel of Time (thanks keenanweaver)
- added fix for Gabriel Knight 3 (thanks marianoag)
- added fix for Gobliiins 5 (thanks marianoag)
- added fix for Ceville (thanks marianoag)
- added fix for Nine Witches: Family Disruption (thanks marianoag)
- xrandr added to protonfixes for screen resolution detection – this is needed for some games like gothic/gothic 2 (fixes for those those games are still a work in progress)
- added fix which wil skip running winetricks in protonfixes if no internet connection is available. A winetricks check is performed on every run. If a winetrick is found to be missing it tries to install it. During that time it will check if there is an internet connection available. If there is not one, the winetrick is skipped until the next time the game is run and subsequently the winetrick.)
Known Issue:
- wmv video playback regression in some games (one example being Ultimate Marvel vs Capcom 3). This is a known regression in upstream proton and they are aware/working on it.
I’ve yet to need to use GE’s Proton builds, I’ve pretty much always used the ones Steam gives me… Is the difference that major/noticeable?
you don’t need it if proton is working fine for the games you play. GE’s builds have patches for games that are not yet/will not be upstreamed to proton.
There are games that won’t get fixed upstream? I’m curious, do you have any examples?
Certain games need proprietary codecs that will not be included in upstream proton because of licensing. GE is a community project and is therefore not subject to the licensing.
Though it’s worth noting these games are still playable without GE, as long as you’re using Steam. Valve will re-encode the proprietary media to another codec, download that as compatdata, and replace when the game calls for the original files.
If you’re not using Steam then yes, or if the game using the proprietary codec isn’t that popular and was recently launched.
Yeah, with the limited time I have left after the two kids, the wife and the job, I admittedly play a very limited selection of games and not for very long nowadays, and those Just Work™ so far. But I also own more games than I’ll ever finish so I’ll probably hit something eventually lol
it’s worth it just for the FSR support.
What’s FSR?
AMD’s upscaling technology.
Ooh non-GE doesn’t have FSR? I’m on a 6750XT, so that sounds useful…
I tried to enable it, but I can’t quite understand if I managed… Is there some tool to check?
For some games it definitely is!
Interesting, consider my curiosity to be piqued. I’ll try to see which titles see the largest improvements using GE builds. I probably have one or two in that ever growing library I’ll never get close to finish…
I was trying to remember what game it was, but there was one that specifically needed a fix in a GE version to work