What are you all playing! I’ve been playing a lot of lies of p and have been dipping my toes back into binding of Isaac!

  • UrLogicFails@beehaw.org
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    10 months ago

    I can’t really compare too much to P4G, since I never got very far in it (I missed the QoL improvements).

    I think being able to save in safe rooms let them expand the Palaces/Dungeons, which I could see making the game drag for some. Personally, I enjoyed the safe room mechanic since it meant that I could play for short times if necessary, which let me “pick up and play” much easier.

      • UrLogicFails@beehaw.org
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        10 months ago

        The sleep function is pretty nice, but I like to swap games relatively frequently; so being able to save frequently is still critical for me. Plus at the time, I was just playing on my personal computer, so I couldn’t leave it running, even if I wanted to.

        For P5R, I suggest only playing for an hour or a two at a time; I think it helps keep the game from dragging. For me, it helped keep the exploration aspect fun since I didn’t have to rush to the end since I was probably not getting there in this sitting anyways.

          • UrLogicFails@beehaw.org
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            9 months ago

            That’s pretty cool. Does it let you pause games indefinitely while playing other games, or does it just initiate a pause while you’re on the home screen, etc?

            • resketreke@kbin.social
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              9 months ago

              From the README:

              A Steam Deck plugin for the Decky Plugin Loader that makes it possible to pause and resume games even for those that don’t have an immediate pause option.

              Useful for when you wish to temporarily suspend an application in order to redirect the cpu and gpu ressources to another without having to close it.

              Since used RAM and VRAM won’t be able to be recovered from paused apps you might look into tweaking your swapfile to make things smoother: https://github.com/CryoByte33/steam-deck-utilities

              It sends the SIGSTOP signal to all the children of the reaper process to stop the execution and SIGCONT to resume them. (Signal (IPC))