We all know the story, so many passion projects are taken down by companies and most commonly not even for reasons that make much sense.

Most recently I saw, portal 64 taken down by valve, you have to own portal, made for a dead old console.

Thats just one of many examples, which leads me to the actual question, why be under the very common threat of an uncaring ruthless company like this instead of creating something new? Or a company that doesn’t openly kick people in their butt? ( Nintendo being so prone that valve didnt even wanna bother)

  • otp@sh.itjust.works
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    10 months ago

    Sonic games are the right fan games to make.

    2D Sonic games sucked after the Genesis (with the possible exception of the Sonic Advance series), but great fan games were being pumped out.

    Some of the leads on those fan games got hired to make Sonic Mania, which is basically the Sonic sequel that Sega fans had been waiting for since the mid-90’s.

    • Mandy@sh.itjust.worksOP
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      10 months ago

      funnily enough i never liked how leadlike/weighty sonic felt to me so i never really got into the og and thus never tried mania either.

      • vivavideri@lemmy.world
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        10 months ago

        1 & 2 play like that, yeah. Maybe I just had a great aftermarket controller by then but s3&k did it right imo

      • otp@sh.itjust.works
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        10 months ago

        I think Sonic 1 can feel like that without the spindash, and the level design isn’t great for like half the stages.

        It’s all about being able to keep the momentum going, and they get better at designing levels around it with every game. If you’ve only played Sonic 1 but want to try again, skip it and hop into Sonic 2 and 3/Knuckles.

        Sonic does play differently to Mario, but if you can give it the time to get that momentum going, you might enjoy it!