What ultimately annoyed me were a lot of small things adding up quickly. Or maybe small things.
Like quest and story writing across the board was just bland and bad in my opinion. I’m not a huge fan of multiverses as well either but that ones majorly subjective to people.
But things like the story between the UC and FC; who would agree to lock themselves to a few settled worlds in that much untamed space? And FC being cowboys of all things, really? I generally agree with story issues pointed out by people like PatricianTV and a few other youtubers who wrote essays on the issue of the story and setting.
Stories like the ancient generation ship had me super intrigued in the trailers but in gameplay it was just dull and empty. I could have seen a thousand ways that story could have been enhanced but they went with 3 options noone felt strongly for.
Quests across the board felt that way, just… missed potential and empty writing.
Weapon design was also… strange. They sounded like guns, sure. But they took a huge step back from the fo4/76 weapon design process that felt great. Modifying receivers to keep a gun current felt good in those two games but they decided on fixed damage values for tiers? And the designs of the guns themselves was strange. Some of them could not realistically move a bullet from their magazine to the receivers. Even in a scifi setting at least try to make a grounded design first, then add from there.
What ultimately annoyed me were a lot of small things adding up quickly. Or maybe small things.
Like quest and story writing across the board was just bland and bad in my opinion. I’m not a huge fan of multiverses as well either but that ones majorly subjective to people.
But things like the story between the UC and FC; who would agree to lock themselves to a few settled worlds in that much untamed space? And FC being cowboys of all things, really? I generally agree with story issues pointed out by people like PatricianTV and a few other youtubers who wrote essays on the issue of the story and setting.
Stories like the ancient generation ship had me super intrigued in the trailers but in gameplay it was just dull and empty. I could have seen a thousand ways that story could have been enhanced but they went with 3 options noone felt strongly for.
Quests across the board felt that way, just… missed potential and empty writing.
Weapon design was also… strange. They sounded like guns, sure. But they took a huge step back from the fo4/76 weapon design process that felt great. Modifying receivers to keep a gun current felt good in those two games but they decided on fixed damage values for tiers? And the designs of the guns themselves was strange. Some of them could not realistically move a bullet from their magazine to the receivers. Even in a scifi setting at least try to make a grounded design first, then add from there.