NOTE: On the old firmware vs new firmware tables, the 30fps tests erroneously state that the display runs at 30Hz. 30fps runs with the display at 60Hz.We've ...
We are not talking about a 30hz display. Also, no, most people can’t tell a 33ms input lag. Again, in the retrogame world, we deal with this a lot. I’ve spent a stupid amount of money to get zero added lag from my retro game setups. But that means we tested a lot.
3-4 extra frames of lag? Yeah, you’ll feel that if you are super sensitive to a particular game. But we’re talking about less than a frame of added lag here.
Sometimes, the games were running at 30fps, yes. That doesn’t mean anything. The amount of extra input saved was about 8ms, which is less than a frame of a 60hz display. It’s less than a quarter of a frame of 30fps gameplay. If you really wanna get on that. It doesn’t make it a better situation.
One frame is probably in the context of the screen, not the framerate of the games. (The deck doesn’t have variable refreshrate so the screen will always use the same underlying framerate)
It’s less than a frame of lag difference, it’s not noticeable.
One frame at 30fps is 33ms, you can most certainly notice 33ms of input delay, that’s the difference between life and death in dark souls
We are not talking about a 30hz display. Also, no, most people can’t tell a 33ms input lag. Again, in the retrogame world, we deal with this a lot. I’ve spent a stupid amount of money to get zero added lag from my retro game setups. But that means we tested a lot.
3-4 extra frames of lag? Yeah, you’ll feel that if you are super sensitive to a particular game. But we’re talking about less than a frame of added lag here.
The tests are literally 30fps
Sometimes, the games were running at 30fps, yes. That doesn’t mean anything. The amount of extra input saved was about 8ms, which is less than a frame of a 60hz display. It’s less than a quarter of a frame of 30fps gameplay. If you really wanna get on that. It doesn’t make it a better situation.
One frame is probably in the context of the screen, not the framerate of the games. (The deck doesn’t have variable refreshrate so the screen will always use the same underlying framerate)