• Hyperreality@kbin.social
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    1 year ago

    That’s what I found really interesting about Cyberpunk 2077.

    It took me a long time before I even started using fast travel in that game. I actually enjoyed walking through the city. Even on later replays and when I’d finished almost all the side quests.

    Far from perfect game even after all the bug fixes, and kinda empty after the end game, but I can’t help thinking it illustrates how Bethesda’s been left behind in many ways. It’ll be interesting to see what the next GTA’s like. If they manage to make a more immersive world to explore.

    • masterspace@lemmy.ca
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      1 year ago

      I gave up on Starfield to try Cyberpunk again with the new fixes and I’m now probably 150 hours in and I think I’ve only fast travelled once? Maybe three or four times if you count the mid mission moments where you’re riding in a car with someone.

      It’s kind of wild that Neon had to be split in half by a loading screen, but you can go from one end of Night City to the other with none, and Night City is way more detailed, and quite frankly probably has more unique geometry to load and render than Neon + entire surrounding planet.

      • smoothbrain coldtakes@lemmy.ca
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        1 year ago

        The reason for that is because, yet again, for the three hundred thousandth fucking time, Bethesda is using, still, a modified creation engine.

        • azertyfun@sh.itjust.works
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          1 year ago

          There is an argument to be made that Half-Life: Alyx runs on a “modified Quake engine”. At no point was the engine completely rewritten, though it went through several major evolutions and presumably none of Carmack’s original Quake code still survives… probably.

          What matters is that Valve made several major overhauls over the years and is well aware of both the strengths and weaknesses of its engine and taylors its games to them. I mean, you couldn’t run Elite Dangerous on Source 2, but nobody asked. Seemingly, nobody at Bethesda corporate asked if CE was capable of multiplayer (hence Fallout 76), and nobody at Bethesda corporate asked if CE was capable of half the shit that Starfield would have to provide for exploration to be compelling in the way that it is in Skyrim.