The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and Larian’s Baldur’s Gate 3.
Tldr: The dev claims the big difference is Bethesda games try to never lock the player out of any part of the game depending on the choices the player makes. For example: every player should be the head of any guild in the game or recruit any companion, regardless of previous decisions.
The fact that the writing tends to be shallow, the characters 2dimensional, and the combat unfun was not brought up strangely enough…
Tldr: The dev claims the big difference is Bethesda games try to never lock the player out of any part of the game depending on the choices the player makes. For example: every player should be the head of any guild in the game or recruit any companion, regardless of previous decisions.
The fact that the writing tends to be shallow, the characters 2dimensional, and the combat unfun was not brought up strangely enough…