• Zoboomafoo@lemmy.world
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    1 year ago

    Dark Souls 2 framerate for example

    It was locked at 30 for all of development, then they edited the text file for the PC release.

    With the fps at 60, some enemies moved twice as fast, and weapons degraded twice as fast

    • Rodeo@lemmy.ca
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      1 year ago

      Man that is such a collosal fuck up. It’s been known for like 30 years that game logic needs to be decoupled from rendering. What the fuck were they thinking.