alessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agoIt took a modder just hours to add 4K support to the Metal Gear Solid collectionwww.pcgamer.comexternal-linkmessage-square15fedilinkarrow-up1152arrow-down15
arrow-up1147arrow-down1external-linkIt took a modder just hours to add 4K support to the Metal Gear Solid collectionwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agomessage-square15fedilink
minus-squareZoboomafoo@lemmy.worldlinkfedilinkarrow-up15·1 year agoDark Souls 2 framerate for example It was locked at 30 for all of development, then they edited the text file for the PC release. With the fps at 60, some enemies moved twice as fast, and weapons degraded twice as fast
minus-squaremachinaeZER0@lemm.eelinkfedilinkarrow-up4·1 year agoDidn’t that also initially get fixed by a person on the interwebs?
minus-squareRodeo@lemmy.calinkfedilinkarrow-up3·1 year agoMan that is such a collosal fuck up. It’s been known for like 30 years that game logic needs to be decoupled from rendering. What the fuck were they thinking.
Dark Souls 2 framerate for example
It was locked at 30 for all of development, then they edited the text file for the PC release.
With the fps at 60, some enemies moved twice as fast, and weapons degraded twice as fast
Didn’t that also initially get fixed by a person on the interwebs?
Man that is such a collosal fuck up. It’s been known for like 30 years that game logic needs to be decoupled from rendering. What the fuck were they thinking.