Today, we’re happy to unveil the next big thing coming to Timberborn. With Update 5, the gameplay gets deeper, post-apocalyptic Earth grows more hostile, and your beavers become even more eco-friendly. All thanks to the addition of the volatile pollution - badwater.
The full patch notes, also covering new attractions, decorations, QoL changes , and more, are at the bottom. But first, let’s don our hazmat suits and dive into the update’s main feature.
It's definitely a recommendation from me for all basebuilder/colony management enjoyers out there, maybe its not as deep or complex with its mechanics as I'd prefer at times but it's a very unique, charming game that only keeps getting better with updates like these. Badwater seems like it could really spice up the game and change it drastically in the later phases which is just what I hoped for!