I'm from a third world country. I still buy games as often as I can, but I also get that these price hikes are stretching people thin. A $70 game is like a third of our monthly minimum wage, it's a huge chunk of money that people need to live, and most companies don't bother to adjust it proportionally to our financial situation, even though there is no reason not to do so when it comes to digital media.
That's just it. First off, I rarely am interested in Capcom games, think the last one I bought was in maybe 2016? (RE7). So this person you are responding to really is going off the handle over a nothing burger, I assure you.
But you've hit on an important point, that's important to discuss. These price hikes are disproportionate to the growth of household earnings, and more importantly, digital media was supposed to drive costs down, and not up for the end consumer. We don't actually own these games, we more or less lease them. There's nothing physical anymore. Which is a problem. Not that I don't like the ease of digital purchases, it's the fact that at any moment I can be stripped of access to the product. Which makes it a lease or rental, not full ownership. Yet they keep wanting to drive the costs up up up, in light of that fact. It's getting to be gross behaviour. The products are declining in quality, the costs keep going up, actual ownership of the end product comes into question, and the profits keep going to a smaller and smaller circle of people, some of whom are among the most vile of people alive today.
That person just said in another comment that they have the money. Before you even get to piracy, there's also the option of purchasing and playing the games that you feel are priced fairly, because that incentivizes more of that to be made at those prices, and those games typically need your money more anyway. As for adjusting prices for different territories, I'm no expert on it, but I understand it might be related to people in stronger economies buying games from cheaper regions with something as simple as a VPN to get a game for a fraction of the price, which at any kind of scale means that that game needs to sell substantially more copies to break even.
Some companies still manage to offer regional prices. It's more of a matter of poor implementation or even plain indifference. The latter especially when the platform offers that option but the publisher maintains the prices high.
Eh, I won't speak for that person's habits but for me piracy was not the last possible resort but rather the entry point that allowed me to develop enough interest that I do buy them today.
And when today the "free" options peddle gambling to children, I cannot take the moral argument seriously even for a second. I would much sooner have people pirate than develop gambling addictions, the publishers be damned.
Nope. I only pirate when media companies can't stop gorging themselves on billions of dollars in profit and shovelling shares and dollar bills down their greedy little throats.
It's not that I don't have the money, I've just had enough. When you had one of two streaming services and a Spotify and good prices on steam and whatnot, that worked.
Today we have preorders that eclipse 100 dollars, my streaming service bills are more than the cable bills they were supposed to be replacing, and now it's just more more more. We want more more more
Two streaming services is less competitive than the 5 or 6 major ones we have right now, you can choose them a la carte in a way you never could with cable, and even if you felt compelled to have all of them at the ad free tier, you're paying less than cable and getting no commercials. Video game prices have lagged behind inflation, not even kept up with them, and the game you want will probably have a substantial sale 3 months after release anyway. It just seems like an incredibly thin premise to justify piracy.
I don't need to justify piracy to you. You are the one that's morally outraged here. Again, I have the money, it's not a poverty thing. It's a perception thing. When people act gross, I act gross in response. Plain and simple. You can try to defend these companies, some of which have larger profits than the GDP outputs of some countries, all you want. That's your prerogative. When companies put greed before the goodwill of the customers, which this is by the way, then I act shitty in response. That's my prerogative.
You were morally outraged enough to decide that this justifies piracy, but this is Capcom we're talking about, not EA. From what I can see, they're not making their money off of gambling mechanics like Ultimate Team. They're talking about raising prices on products that are generally seen as quality and charging what they believe those products to be worth, even saying that this will allow them to raise staff salaries to retain talent. I don't condone piracy, but I was asking you what line you believed they crossed when price increases are just inevitable for anything that costs money, and I personally don't really see any scummy business practices attached to this. Beyond that, I'd also argue that you have a greater effect on the market when you just don't pirate or play those games that offend you at all and instead direct your time and money to a game that could use it more. That means they make more of the latter and the former is less successful for doing something you didn't like. Word of mouth of the games you played and the lack of word of mouth for the ones you didn't has an effect on the market as well.
I agree you don't have to justify it, but I also feel like you don't need to glorify it either. I'm not morally opposed to it and jah knows I've don't some piracy in my day, but people who have to make a big statement about it as you've done above invite the arguments from people who are morally opposed.
Having 5 streaming services instead of 2 when they each have exclusive content isn't competition, it's just separate small monopolies. They hold the content hostage and you can't actually choose when you want to watch something specific.
It'd only be competitive if they all had the same catalogue or you didn't care at all what you watch, which I suspect just isn't a reality for most people.
They're all trying to have enough to watch to keep you subscribed all the time, which means they have an incentive to keep making more good shows. But there's no world where 5 streaming services will have something I'll want to watch every month, so it's pretty easy to just cancel until you've got a handful of shows to go through on that service. Then you subscribe for a month or two and come back later. That's way, way better than a local television monopoly like cable typically had, with channels you couldn't opt out of for a cheaper bill, that still forced commercials on you regardless of your exorbitant bill.
That's so convoluted that at that point I can just torrent the show. It's easier, faster, free and I don't have to wait for it or try to figure out which streaming service has it.
That's not convoluted in the least bit, nor is it faster or easier to torrent. If you somehow found out about a show but not which service it was on, there's justwatch.com.
I didn't decide to pirate when games went from $70 to $80 (CAD). I didn't decide to when they went from $80 to $90. I decided to when, on top of that price, I also am encouraged via predatory tactics (such as matchmaking intentionally matching you up with players who have all of this nonsense so you can "see what you're missing") to buy a deluxe edition, season pass, monthly battlepass, "cosmetic only" microtransactions, second season pass, additional DLC not part of any season pass, and whatever other crap they want to nickel and dime their playerbase into buying. All just to actually get the full content of the game. Remember when games had the full game when you bought it? Maybe an expansion pack that had a substantial amount of content that was developed and released after the game was released?
You're free to do as you please, but if the game wasn't worth it enough to pay for, pirating it still does them more of a solid than if you had bought and played something else. Let's say the game is Starfield. Sure, they didn't get your $90 if you pirated it, but if you're contributing to discussions about it, it keeps people thinking about it, and especially if you have positive things to say about it, you end up encouraging other people to buy it, which means that their business strategy of selling the game at $90 CAD (or any other strategy you decided justified piracy) is still that much more effective, and they'll do it again, because the game sold at that price. But maybe Broken Roads comes out for cheaper and you get your RPG fix there instead. They could use your dollar more, and each sale counts way more toward a future where that team gets to make another game after this one. If your word of mouth instead convinces someone to pick up Broken Roads (which you also hypothetically paid for), you're contributing toward encouraging more games to come out at that price point. Both games are going to take up your finite time, so both your time and your money influence what survives in the market.
Inflation is a fact of life. Is a price that raises ever all it takes for you to decide to pirate? Did you do so when games increased from $50 to $60?
Poverty is also a fact of life. Not everyone can afford every price increase.
Capcom hasn't even raised prices yet, and this person just swore an oath of piracy rather than waiting for a sale or something.
Maybe they've already been buying on sales.
I'm from a third world country. I still buy games as often as I can, but I also get that these price hikes are stretching people thin. A $70 game is like a third of our monthly minimum wage, it's a huge chunk of money that people need to live, and most companies don't bother to adjust it proportionally to our financial situation, even though there is no reason not to do so when it comes to digital media.
It sucks that skinflints in the west region hopping to save a few bob made companies wary of regional pricing in the digital age.
That's just it. First off, I rarely am interested in Capcom games, think the last one I bought was in maybe 2016? (RE7). So this person you are responding to really is going off the handle over a nothing burger, I assure you.
But you've hit on an important point, that's important to discuss. These price hikes are disproportionate to the growth of household earnings, and more importantly, digital media was supposed to drive costs down, and not up for the end consumer. We don't actually own these games, we more or less lease them. There's nothing physical anymore. Which is a problem. Not that I don't like the ease of digital purchases, it's the fact that at any moment I can be stripped of access to the product. Which makes it a lease or rental, not full ownership. Yet they keep wanting to drive the costs up up up, in light of that fact. It's getting to be gross behaviour. The products are declining in quality, the costs keep going up, actual ownership of the end product comes into question, and the profits keep going to a smaller and smaller circle of people, some of whom are among the most vile of people alive today.
Enough is enough.
That person just said in another comment that they have the money. Before you even get to piracy, there's also the option of purchasing and playing the games that you feel are priced fairly, because that incentivizes more of that to be made at those prices, and those games typically need your money more anyway. As for adjusting prices for different territories, I'm no expert on it, but I understand it might be related to people in stronger economies buying games from cheaper regions with something as simple as a VPN to get a game for a fraction of the price, which at any kind of scale means that that game needs to sell substantially more copies to break even.
Some companies still manage to offer regional prices. It's more of a matter of poor implementation or even plain indifference. The latter especially when the platform offers that option but the publisher maintains the prices high.
Eh, I won't speak for that person's habits but for me piracy was not the last possible resort but rather the entry point that allowed me to develop enough interest that I do buy them today.
And when today the "free" options peddle gambling to children, I cannot take the moral argument seriously even for a second. I would much sooner have people pirate than develop gambling addictions, the publishers be damned.
Nope. I only pirate when media companies can't stop gorging themselves on billions of dollars in profit and shovelling shares and dollar bills down their greedy little throats.
It's not that I don't have the money, I've just had enough. When you had one of two streaming services and a Spotify and good prices on steam and whatnot, that worked.
Today we have preorders that eclipse 100 dollars, my streaming service bills are more than the cable bills they were supposed to be replacing, and now it's just more more more. We want more more more
🖕
Two streaming services is less competitive than the 5 or 6 major ones we have right now, you can choose them a la carte in a way you never could with cable, and even if you felt compelled to have all of them at the ad free tier, you're paying less than cable and getting no commercials. Video game prices have lagged behind inflation, not even kept up with them, and the game you want will probably have a substantial sale 3 months after release anyway. It just seems like an incredibly thin premise to justify piracy.
I don't need to justify piracy to you. You are the one that's morally outraged here. Again, I have the money, it's not a poverty thing. It's a perception thing. When people act gross, I act gross in response. Plain and simple. You can try to defend these companies, some of which have larger profits than the GDP outputs of some countries, all you want. That's your prerogative. When companies put greed before the goodwill of the customers, which this is by the way, then I act shitty in response. That's my prerogative.
You were morally outraged enough to decide that this justifies piracy, but this is Capcom we're talking about, not EA. From what I can see, they're not making their money off of gambling mechanics like Ultimate Team. They're talking about raising prices on products that are generally seen as quality and charging what they believe those products to be worth, even saying that this will allow them to raise staff salaries to retain talent. I don't condone piracy, but I was asking you what line you believed they crossed when price increases are just inevitable for anything that costs money, and I personally don't really see any scummy business practices attached to this. Beyond that, I'd also argue that you have a greater effect on the market when you just don't pirate or play those games that offend you at all and instead direct your time and money to a game that could use it more. That means they make more of the latter and the former is less successful for doing something you didn't like. Word of mouth of the games you played and the lack of word of mouth for the ones you didn't has an effect on the market as well.
I agree you don't have to justify it, but I also feel like you don't need to glorify it either. I'm not morally opposed to it and jah knows I've don't some piracy in my day, but people who have to make a big statement about it as you've done above invite the arguments from people who are morally opposed.
Having 5 streaming services instead of 2 when they each have exclusive content isn't competition, it's just separate small monopolies. They hold the content hostage and you can't actually choose when you want to watch something specific.
It'd only be competitive if they all had the same catalogue or you didn't care at all what you watch, which I suspect just isn't a reality for most people.
They're all trying to have enough to watch to keep you subscribed all the time, which means they have an incentive to keep making more good shows. But there's no world where 5 streaming services will have something I'll want to watch every month, so it's pretty easy to just cancel until you've got a handful of shows to go through on that service. Then you subscribe for a month or two and come back later. That's way, way better than a local television monopoly like cable typically had, with channels you couldn't opt out of for a cheaper bill, that still forced commercials on you regardless of your exorbitant bill.
That's so convoluted that at that point I can just torrent the show. It's easier, faster, free and I don't have to wait for it or try to figure out which streaming service has it.
That's not convoluted in the least bit, nor is it faster or easier to torrent. If you somehow found out about a show but not which service it was on, there's justwatch.com.
I didn't decide to pirate when games went from $70 to $80 (CAD). I didn't decide to when they went from $80 to $90. I decided to when, on top of that price, I also am encouraged via predatory tactics (such as matchmaking intentionally matching you up with players who have all of this nonsense so you can "see what you're missing") to buy a deluxe edition, season pass, monthly battlepass, "cosmetic only" microtransactions, second season pass, additional DLC not part of any season pass, and whatever other crap they want to nickel and dime their playerbase into buying. All just to actually get the full content of the game. Remember when games had the full game when you bought it? Maybe an expansion pack that had a substantial amount of content that was developed and released after the game was released?
That still happens. But instead of pirating the games that do that stuff, what if you bought and played the ones that don't instead?
Why not both?
You're free to do as you please, but if the game wasn't worth it enough to pay for, pirating it still does them more of a solid than if you had bought and played something else. Let's say the game is Starfield. Sure, they didn't get your $90 if you pirated it, but if you're contributing to discussions about it, it keeps people thinking about it, and especially if you have positive things to say about it, you end up encouraging other people to buy it, which means that their business strategy of selling the game at $90 CAD (or any other strategy you decided justified piracy) is still that much more effective, and they'll do it again, because the game sold at that price. But maybe Broken Roads comes out for cheaper and you get your RPG fix there instead. They could use your dollar more, and each sale counts way more toward a future where that team gets to make another game after this one. If your word of mouth instead convinces someone to pick up Broken Roads (which you also hypothetically paid for), you're contributing toward encouraging more games to come out at that price point. Both games are going to take up your finite time, so both your time and your money influence what survives in the market.