Starfield and Baldur’s Gate 3 both weigh the player down with encumbrance. Love it or hate it, it seems like it’s here to stay.

  • Rodeo@lemmy.ca
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    1 year ago

    What about gear durability? I hate that shit even more than I hate encumbrance.

      • BruceTwarzen@kbin.social
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        1 year ago

        That it kind of the thing tho, if you just violently smash your sword around, it’s gonna break. Like katanas are pretty flimsy and a german greatsword for example could just snap it off. Let’s take elden ring for example and you use your sword to find an invisible wall, that’s terrible for a sword and it would go to shit really quick. So i guess in a way it’s realistic. But i really don’t like it when games do that. All it does for me is that i’m never going to use the nice things in the game, because they break, then you need a new one or repair it or whatever.
        I’m fine with encumbrance… especially in these Bethesda games. All they do is litter the world with garbage for the player to pick up and carry around for no reason other than make the game longer.

    • exohuman@programming.dev
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      1 year ago

      Yeah, encumbrance can be overcame but the durability thing is annoying. Especially when you can’t repair the gear.

      • discodoubloon@kbin.social
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        1 year ago

        BOTW/TOTK Zelda games are the only ones that get it right. It’s a core game mechanic and they give you enough weapons to have fun with it.

        • RaineV1@kbin.social
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          1 year ago

          Eh. Can’t say I had fun watching my higher end weapon break on the stronger, bullet sponge enemies later on, and replacing it with a crappy short swords that do barely any damage. ToTK though was certainly better thanks to fusion.