• Zalack@startrek.website
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      1 year ago

      I could not disagree harder. Bethesda puts a ton of work into making their games as extensible as possible and I think that’s not a deficiency at all.

      • macniel@feddit.de
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        1 year ago

        Given that its the same engine over and over and over again; I don’t think they put that much work into making it extensible anymore. “It just works.”

        • conciselyverbose@kbin.social
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          1 year ago

          Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

          • macniel@feddit.de
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            1 year ago

            Sure but I wouldn’t call

            making their games as extensible as possible

            hard work since it has always been like that.

              • macniel@feddit.de
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                1 year ago

                Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

                • conciselyverbose@kbin.social
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                  1 year ago

                  They are reworking their tooling and engine constantly.

                  If they weren’t making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn’t make it a focus left it behind. It doesn’t just magically happen. It’s because of good process.

                  • macniel@feddit.de
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                    1 year ago

                    We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

                • acastcandream@beehaw.org
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                  1 year ago

                  I mean do you think they’re using the exact same tools that made daggerfall and morrowind? It’s iterated on and built out every game. The current toolset looks very different from what they used even for Skyrim.

    • Murvel@lemm.ee
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      1 year ago

      No game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix.

      Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so.

      It’s not optimal either way, but the former I can work with and the latter I can not.