• CobyCat@kbin.earth
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    4 days ago

    It’s definitely a hard concept to get right. Perhaps even for the actual developers, given how they’re not really developing a Sims 5 and how we see people sticking faithfully (and with well-articulated reasons beyond mere nostalgia) to older games in the series.

    Paradox already cancelled Life By You. I’m not sure how close Paralives is to release. So it’s at least impressive that InZOI managed to release something. The only other one I can think of that managed to release is Tiny Life, but that one’s way less ambitious.

    • MudMan@fedia.io
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      4 days ago

      Yeah, there were a few attempts in the 00s (including several NSFW ones, for some reason). It’s definitely tough to get right. I see the on-paper appeal of InZOI, in that it seems to be going for the same “we’ll do what Maxis won’t” appeal the original Cities: Skylines had. It’s just that with The Sims you risk finding out there was a good reason for what they weren’t doing, I guess.

      I don’t know what’s going on at Maxis. I don’t know that rolling a whole modern platform, games-as-service approach into Sims 4 retroactively is the right call, regardless of it’s due to a lack of capacity to do it or a strategic choice. I am pretty sure that a lot of the stuff in InZOI isn’t doing it for me, though. Those two ideas can be held at once.