I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
> I don’t want to spend 30 minutes traveling from one side of a map to the next
I’m not talking 30 minutes. There should be options that let the player do it in a few, depending on the scale.
> Just let me get there immediately so I can talk to this single person and get this item I will never use.
You’re encouraging bad design in order to facilitate bad content. There also shouldn’t be much if any mailman content either, that’s just filler.