I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
That’s why Celeste is one of my favorite platformers. If you fail, you respawn at the very “screen” you died.
God damn that’s a great game. At the same time, I think they did this knowing that folks would die all the time, so they didn’t want each death to be super punishing.
> at the very “screen”
In older games they were called “rooms”