A lesson to use the right studios for the right projects. Daedalic Entertainment could have made a really fun 2D point-and-click adventure game set in The Lord of the Rings world, maybe even about Gollum. But a game like this was definitely not the right format and too large a scope for them.
My thoughts exactly. Deadalic is an awesome studio with some of the best point-n-click games, an IMO underrated niche genre and some great other unique games. However, they are not the kind of studio for a games like Gollum. Every studio (and even every person working at that studio) has it’s own strengths and weaknesses. By utilizing that strengths and weaknesses correctly, you can make great games. It’s a shame they got a bad rep because they didn’t do that with this game.
is there really anything that can be salvaged from this disaster?
A lesson in what not to do when making a LOTR game?
A lesson to use the right studios for the right projects. Daedalic Entertainment could have made a really fun 2D point-and-click adventure game set in The Lord of the Rings world, maybe even about Gollum. But a game like this was definitely not the right format and too large a scope for them.
My thoughts exactly. Deadalic is an awesome studio with some of the best point-n-click games, an IMO underrated niche genre and some great other unique games. However, they are not the kind of studio for a games like Gollum. Every studio (and even every person working at that studio) has it’s own strengths and weaknesses. By utilizing that strengths and weaknesses correctly, you can make great games. It’s a shame they got a bad rep because they didn’t do that with this game.
On paper, the concept sounded really unique and cool for a LOTR game. It’s unfortunate the wrong studio was in charge of it.