Inspired by SNESDrunk’s “Unconventional Ways to Play Classic Super Nintendo Games” videos. (You should definitely check SNESDrunk out).
Finding alternate ways of playing a game, whether by doing a self-imposed challenge, or just playing a game differently than it was intended, are a good way of spicing up games you’ve played hundreds of times.
I’ll start with the 30 Melon Challenge in Yoshi’s Story, where you try to get all of the 30 Melons in each level, and NO OTHER FRUIT. It’s basically like Hard Mode for the game. Particular Mushroom has a video that goes into more detail.
I beat Tears of the Kingdom without doing any main quests at all after getting to the surface, which I didn’t realize going in would mean beating it without the paraglider. It changes everything about how you approach movement and even a lot of the combat when you don’t have that crutch to lean on.
I accidentally created a speedster pacifist in Oblivion, building the crap out of my speed and acrobatics and neglecting the archery and stealth I had planned to specialize in so I just had to rush through dungeons stealing all the treasure and weaving between an ever-growing web of enemy attacks. By far the best Oblivion character I ever made.
I did the speedster pacificst build in DnDOnline once, because I liked to kite most enemies while charming a few to fight for me.
It was wild how that character could solo some difficult dungeons, but then a solitary guard at the top of a ladder was nearly impassable.
> beating it without the paraglider
Did you keep a tally of dishes and potions consumed? Because I’m guessing it was more than a few.
The lack of paraglider didn’t have much of an impact on that. It’s more common to either die or be unharmed by a fall than to take survivable damage.
I was thinking more about stamina than health, from having to climb your way to high places without usable overhangs.
I went more for tech-based solutions.