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Cake day: July 9th, 2025

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  • FlihpFlorp@piefed.zipOPtoLinux@programming.devSome Beginner Questions
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    8 days ago

    I’m not unhappy with microsoft, i just don’t really care, as long as all my games and programs work. As another comment said I might install linux on my current gaming laptop once I get a new desktop and see how that goes

    As for the games I have a steam deck and all my games work out of the box, is that indicative of how thing would work out on linux?




  • I agree with you in that people are missing out but I’m of the mind that if that’s how they want to play the game, let them. Back to dead cells, there’s also a mechanic called aspects where the game will warn you that achievements are disabled and it may make the game too easy (maybe idr if actually tells you or just implies it). So they partially or completly remove challenge. But some people don’t want to challenge themselves they just want to nuke rooms. And I’ve done that few times and being an unstoppable force of nature via abilities can be fun

    Another example is settlements with my buddy in no man’s sky. Yes he’s missing out on game content such as all building and timers wand watching the settlement grow. But he just doesn’t find that fun but rather building intricate bases and structures

    Where you say people can ruin the challenge by making it too easy 1000% agree. In dead cells nothings changing me from setting that one extra life I get, to unlimited, effectively bashing my head against a level or boss till I clear, leaving death with no consequence and as such, making it so I don’t have to git gud. My comfort zone is difficult, but a little room for error

    As for the part of easy mode or just exploring is like behind the scenes content or art books, I’m gonna have to disagree. Maybe I’m taking that to literally or missing something but I’d consider those supplemental to the original media. Like I don’t need to see a behind the scenes video to enjoy Skyrim, maybe I’ll pay more active attention to level design or how things are place to draw attention. But I can still fully enjoy the city of Whiterun without knowing the city was designed to route you through the shopping district, through the temple and up the castle.

    I see it more as a different approach or focus. People who value exploration want that to be the focus rather than having a super tough fight. Some people want both, where that super tough fight is part of the journey see what’s across that clearing over there

    TLDR, it’s about finding that sweet spot between challenging and comfortable people ARE missing content but it’s a trade off for what they find enjoyable

    Edit: this kinda turned into a rant, hopefully it makes sense


  • Dead cells has something called assist mode. Doesn’t disable achievements or anything. Personally I use it as a second chance, the only setting I’ve touched is lives. Normally in the game you die, get sent back the start. With assist mode you can respawn (either at the level start or door you crossed). I usually have it on one life extra to avoid the “that was so bullshit” deaths but still keep death an actual consequence

    It also has some stuff like bigger parry windows, lower enemy health and damage.

    IMO it’s great because people can make the game as causal and forgiving as you want


  • Get yourself checked if you think you might have something

    But one of my favorite things I saw a post say (and I’m paraphrasing)

    “Everyone forgets things, everyone has trouble understanding, everyone has issues focusing. Everyone also pees but when you pee 60 times a day you go see a doctor”

    Another thing I’ve seen people say is they definitely think they might be on a spectrum, but would getting tested, and by extension medication, actually help. For some the answer was no because they already had coping mechanisms and strategies that worked

    But like I said if you think medication could help, see your doctor and get that beautiful brain drugged up