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Joined 2 years ago
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Cake day: December 18th, 2023

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  • Stardew Valley’s success had more to do with smart marketing than anything. The game has the exact same formula as Story of Seasons and Rune Factory, which are very corporate-run series, just not at AAA scale. The difference was Eric Barone cultivating word-of-mouth marketing via influencers and online communities to reintroduce the genre to the Western market (along with lucking into capitalizing on what was then a more nascent pixel art indie gaming trend).

    Undertale’s a good example, though (I’ll still note this particular example is a huge spoiler). I did the thing and it was a very fresh idea, and one of the best hooks I’ve seen in a video game. Thing is though, I doubt even 10% took that route to see it. That’s something the game has in common with Baldur’s Gate 3, which is full of those low-percentage moments. AAA devs don’t like investing a lot of resources into things most people aren’t going to see.







  • I was really surprised by how much I enjoyed the main story in Starfield. I normally don’t care at all about it in Beth games. Unfortunately, I was too disappointed by all the missed potential to keep up with it after that (which is just weird to type out, I think I went 200 hours in Skyrim before I decided to actually go through the story). The awful framerates I was getting really didn’t help, either.

    Oh, and Starfield’s Neon is gonna look real bad side-by-side with Cyberpunk 2077. Oof.