Fascinating, I like this idea
Fascinating, I like this idea
Without the accumulator then sometimes the dips in power can slow the system just enough to cause fuckery with fuel production. That said it would probably be better to just have two solar panels than a solar and an accumulator because as I found out just recently, one solar panel is not enough to go to/from Fulgora reliably. Also the front-facing solar panel sometimes gets hit so uh, repair packs and maybe a spare couple solar panels in storage is advised
Shortly after getting my steam deck and seriously learning Linux past tiny personal servers, I got divorced
All our internal R&D docs refer to it as aerodynamics. I will have to issue an internal review to determine if they’re aware we’re building a space ship not a plane, it could explain the pushback we got when requesting the removal of wings in an early design
Well the 12 parsec shortcut is common knowledge at this point. That’s about 3.7e+14km, say 40km/s average speed because acceleration doesn’t seem to be a thing in Factorio for 9.27e+12 seconds, or a little over 293,000 Earth years. As long as the flight path doesn’t include having to shoot at asteroids I suppose because this model can’t self sustain ammo, or maybe it needs a fleet of ammo ships sent to keep it supplied…
The idea of this design is to make a little fleet of them so we really want to nail the design before copy/pasting. I think we’re just about there
We’re planning to run a new year’s special! Buy 3 at full price get 2 more at 12% off the first one and 9% off the second one but if you get 6 at full price then the discounts on the first set of discounted ones goes up by fifty percent!
It doesn’t move very fast and is a bit inconsistent. So I guess that depends on if spending more time up front to build a faster ship outweighs being able to launch something like this earlier
You can actually differentiate a real Deliverator from a knock off by inspecting the Blinky Lights and their Blinky Logic
I wonder if I could tie the Blinky Logic to an existing combinator and remove the dedicated timer combinator
Behold, The Deliverator Slim. Storage tanks are a thing of the past
You asked and we delivered: The Deliverator Slim
Speed is real inconsistent not going to lie. Anywhere from about 15-45 between Gleba and Nauvis, depending on where it is in the path and what part of the cycle the chem plant is in. I’d say maybe an average of 25 but I haven’t actually tried to measure it
Thank you <3
I’ve been having a lot of fun making small builds centered around set recipes logic. They’re not exactly time or throughput efficient but they’re an interesting puzzle
We got rid of our ozone layer ages ago
Thank you, should be all set up now in theory
So far speed has not been a concern for The Deliverator. I will let our R&D department know about the width situation though and see what they can think up
Added it to the description. Is there a better way to share them? Seems a bit error-prone to cram it into a spoiler section
The core is a constant combinator with levels I want outputting on the red line, an arithmetic combinator which takes in green for gathered amount and red for requested amount. This core can be used for anything where I want to know how short I am on something. For the fuel specifically I can just use a selector combinator to see what is most in need and make that, and set water to be higher than the other two so I don’t accidentally run out of both water and something else and have it try and make the other thing with no available water. For other systems, such as an omni-assembler that’s trying to make belts and gears, the logic to choose what to build isn’t quite as simple.
The crusher kicking on is most of the power grid issues. I suppose replacing the collector and crusher with more storage and launching ice/iron/carbon up could work depending on how much is needed per trip