Sony forcing great single player developers to make live service games for PlayStation is a huge risk.
Even the best live-service games end up a confusing, convoluted mess of menus and currencies that are hard to navigate. And that's before you even try actually play it.
This and Square still charging forward with crypto/NFT bullshit is wild.
Things dont go well when you dont let creators decide what to create.
I did really like the original last of us multiplayer game mode.
I have no interest if the plan is continuous monetization, but it was a solid set of modes with enjoyable combat.
It definitely feels like this is counter to their competitive advantage in the market (marque single player titles), but maybe the numbers on that just aren't big enough anymore.